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πŸŽ₯ Mastering Animations in SwiftUI​

This video explores four distinct ways to create animations in SwiftUI, offering insights into foundational concepts and practical techniques. From basic animations to advanced particle effects, you'll learn how to make your SwiftUI apps more dynamic and engaging.

Details

URL: πŸ”— https://www.youtube.com/watch?v=mzpZNaseAIE

Published:

Authors: Speaker’s name unknown

Tags:
SwiftUI, Animations, Keyframe Animations, Phase Animations, Particle Effects, Render Tree

Key Points​

  • Basic Animations: Learn how to animate properties like stroke length using the trim modifier and @State.
  • Phase Animations: Animate through multiple discrete states, like scaling or rotation, with PhaseAnimator.
  • Keyframe Animations: Handle complex, timed animations by interpolating between values over time.
  • Particle Animations: Create advanced effects with TimelineView and Canvas.

Summary of Contents​

  1. Basic Animations:
    • Wrap shapes in a ZStack and animate properties like trim for stroke effects.
    • Use @State for toggling between states and withAnimation for seamless transitions.
  2. Phase Animations:
    • Create multiple phases (e.g., scaling, rotating) using PhaseAnimator.
    • Trigger animations based on state changes.
  3. Keyframe Animations:
    • Animate individual properties over custom timelines.
    • Use structs to define keyframe values and interpolate over time.
  4. Particle Animations:
    • Build dynamic effects using TimelineView for per-frame updates.
    • Use Canvas for direct rendering of custom particles.
  5. Render Tree Analysis:
    • Explore how animations are applied to SwiftUI's render tree.
    • Use debugging tools like speed to slow down animations for inspection.

Additional Resources​

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